I am currently working as a VR & AR developer in Hamar, Norway. My work fluctuates between tech art, gameplay programming, material creation and more.
Substance Designer is where I get to release my creative impulses, but I'm interested in the whole 3D Environment Art pipeline, from both a technical and artistic perspective.
I am available for smaller freelance projects in material art. Send me a message and describe what you need, and we can figure something out.
Working as part of the in-house team of freelancers.
Working with clients within game development and architectural visualisation.
Developing various programs for AR and VR, using Unreal Engine and Unity. Productions cover a wide range of devices, including mobile apps, mobile AR, mobile VR, desktop VR, Microsoft HoloLens and more
Internship as part of a course in AR/VR production. Main responsibility was programming in C# and JavaScript, and 3D production for a VR city.