I went on a walk two weeks ago and found a real life RoundedCylinder.fbx, which I really wanted to recreate. It feels great to spend some time with Designer again after a bit of a hiatus to focus on other things. Created and rendered in Designer.
Version 1 of the height map, and a little tip; the flood fill shape mapper node is great for distributing a texture randomly across a flood fill, rather than going via a directional warp to break things up.
Base colour, roughness, height, AO, normal
My approach to getting the diagonal lines I wanted