This was a modelling task for me to get more experience with 3ds Max. I used a concept done by David Harrington for Heroes of the Storm by Blizzard. (https://www.artstation.com/artwork/oeZNm)
The crane has a 2048 texture, the tubes have a 1024 one. I tried to be smart with the UVing on these to get as much out of the texture as possible. I used Substance Painter properly for the first time here, and I'm getting a bit more used to the interface.
This piece is a participant of CGTrader Awards 2017 (www.cgtrader.com)