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HotS Volskaya props

This was a modelling task for me to get more experience with 3ds Max. I used a concept done by David Harrington for Heroes of the Storm by Blizzard. (

The crane has a 2048 texture, the tubes have a 1024 one. I tried to be smart with the UVing on these to get as much out of the texture as possible. I used Substance Painter properly for the first time here, and I'm getting a bit more used to the interface.

This piece is a participant of CGTrader Awards 2017 (

Ole midthun volskaya render 9
Ole midthun volskaya render 5
Ole midthun volskaya rener 8
Ole midthun volskaya render 3
Ole midthun volskaya render 6

The crane has around 3,300 vertices

Ole midthun volskaya wip

Some progress shots

HotS Volskaya crane